Gameification part 2: the quick demo
Makeing a quick demo prototype is always good to get a message across, although can be a bit more time- and energy- consuming than just talking. :)
If you read my previous post “Gameification part 1 - thoughts only…”, you might see where I’m going, getting a simple score for each simple achieved task throughout the day. Scores could be weighed on work amount and or time consumption etc, but remember, this is a quick demo. Its not even beautifully layouted, but perhaps it will be soon.
The data is not very fun, since its more ore less anonymized because details are important for clients etc. But you get the idea. The data will grow over time, I have only really full data from today.
And a monthly highscore on top of this would really add on to it, and push you to achieve higher scores. :) Better watch out not to touch the “Overlearn the game”-problem( http://andrewoneverything.com/the-overlearning-the-game-problem ) that I read about the other day.
So, tell me what you think? Worthy a pursuit or just information-waste? If it was friend/collegue-sharing only, I would expect it to share some more details.